Thursday, April 18, 2013

MAJUS is funded!

MAJUS has reached the minimum goal to cover writing, art, production, and shipping costs. Thanks so much to all who backed the project, and for helping spread the word. Still a few days left if you want in.

I anticipate moving pretty quickly to get this project finished, and more updates to come.

Sunday, April 7, 2013

The Goblinoid Shop now open for business!


Just a quick announcement that Goblinoid Games now has its own online store. Right now it is only for electronic products, but in the future there will be occasional physical products.

Online vendors usually take a substantial portion of sales, so in the future when you are shopping for our products please consider shopping direct from us.


Friday, March 29, 2013

MAJUS Preview Draft Available!

Starting today all backers have access to the draft of MAJUS prior to final layout with art. This is provided as a thank you to all supporters, and so that you can get right into enjoying the game before the final version is finished. Current backers please check today's update (for backers only) with download instructions. Future backers, once pledged, can read Update 2 from the Kickstarter page to find instructions.

Have a great weekend!

Friday, March 22, 2013

MAJUS: A magic noir Pacesetter game by Michael Curtis--Kickstarter now live!

 
Goblinoid Games has launched a Kickstarter to fund art and manufacturing costs for the latest Pacesetter game!

This time Michael Curtis, known for authoring the excellent books Stonehell, Realms of Crawling Chaos, The Dungeon Alphabet...and more...now brings us his magic noir game of intrigue and battles between Maji as they compete for the legendary Skein. MAJUS uses the classic Pacesetter System, the same system used in TIMEMASTER and SANDMAN.

Visit the Kickstarter project page for more information.

Friday, March 15, 2013

Faster Monkey/Goblinoid Booth at Gary Con V

In case you haven't seen Jeff's twitter feed (Faster Monkey Games), he posted a pic of the Faster Monkey/Goblinoid booths from Gary Con. I wish I could make it this year, but hopefully next year. We combined our booths and I think they look great!


Friday, March 1, 2013

Labyrinth Lord orders via Dwimmermount now shipped




















For those interested, I just want to confirm that all hard cover copies of Labyrinth Lord and the Advanced Edition Companion that were ordered through the Dwimmermount Kickstarter shipped today. The PDFs were delivered several months ago. I also want to make sure people know that James Maliszewski did in fact pay me for all of the orders. I asked him to deliver the money for this long back, well before his personal difficulties arose, because I wanted to ensure that I would be able to deliver the books in case anything unforeseen happened. At the time it seemed unlikely there would be any snags, but I was sort of looking ahead in a paranoid fashion I guess, and we now know that snags did in fact arise. Although I have every confidence James will eventually complete and deliver Dwimmermount, it is now clear that Dwimmermount may not be fulfilled for some time. In light of this, I want to take care of my supporters and customers by fulfilling this one component of the Kickstarter that I have control over. I did take some hit due to unforeseen shipping expenses associated with this, but I did not take an overall loss. That's why even though some customers very generously offered to pay for the additional shipping, I have declined those offers. As a supporter of Dwimmermount myself I know many people already have a lot of money invested in the project.

Thursday, February 28, 2013

Three-fold Guide to the Neo-Retro (Revised)

Greyhawk Grognard recently wrote, "Don't Call them Clones." I disagree with some of what is said there for a couple of reasons. I've discussed the subject of how to categorize the various clones, clone-like games, and "retro feel" games a couple of times before. Since then, there have been many more games released, but I think the over-all model as a concept has held up. Here is the model, with the understanding that there are far more games out there than I can possibly fit in this space:


Neo-Retro: This is a broad category under which all relatively recent games claiming a "retro" or "old-school feel" belong. The broad classification is flexible enough to encompass games like DCC RPG and Mazes & Minotaurs, which are very different mechanically but are more about "feel."

The "Clone Spectrum" ranges from retro-clone to what I'm now calling neo-clone (formerly near-clone). These are defined below:

Retro-Clone: I originally coined this term back in 2007, and since then the waters have been muddied, but my intention was that this term be used to describe games that are designed to be system emulators, to the legal extent allowed. Any game in this category is more or less directly compatible as a system emulator.

Neo-Clone: These games are predominantly mechanically compatible with retro-clones or the source inspiration, but they add or revise certain parts to match a certain aesthetic or design goal. They still fall on the clone spectrum because of compatibility. They are not "holistically innovative" in the way that Mazes & Minotaurs is, for example, but are instead highly derived. This is where I probably differ the most with Greyhawk Grognard, because I see all motivations as basically falling in the same category, whether it is changing the economic system in ACKS, or speculating what a 2e would look like in ADD.

Games that fall in an area where these clone categories overlap are trying to emulate more closely, and include fewer rule changes or "innovations," for lack of a better term. It is a matter of degree.

This is how I see the spectrum of games out there. I don't expect the universe to agree with me, but frankly, to me, creating additional distinctions about intent is just splitting hairs. One might wish to have additional categories within the neo-retro sphere, but my scheme is set up this way because of my interests. I could envision more sphere within neo-retro, for example some that include more third edition derived categories to decide where DCC RPG and Castles & Crusades fit in their similarity or dissimilarity to third edition.

Note: Stars Without Number I'm iffy on since I have not looked at it very closely. It might be a neo-clone.