Monday, October 24, 2016

Question for people who shop at Lulu...

Despite the essential monopoly of online game sales enjoyed by OBS, I actually get a very significant number of sales from Lulu. I think there are a few reasons for that. The first being that Lulu was the main place for publishers to early adopt POD distribution, so it is a significant retail source with history and awareness for customers in that way. The second is that Lulu runs some great sales sometimes that make it very competetive for shopping print books.

My question for gamers who shop at Lulu is this. Are my assumptions correct? Why do you sometimes shop at Lulu rather than OBS (or in addition to)? How do you find the shopping experience at Lulu in comparison to OBS?

I'm just thinking about some things and am interested in peoples' thoughts and experiences.

Monday, October 17, 2016

Apes Victorious now available!

Decided not to do a Kickstarter, just released it!

PDF only at the moment, a print version will materialize in coming weeks.

Go Ape!

Monday, March 28, 2016

Apes Victorious coming this summer!


You groggily come back to consciousness after a long cryosleep. Your ship’s warning system is telling you the ship has entered the atmosphere of a planet and is about to crash land under autopilot. Crawling to a seat, you buckle in, joining your fellow astronauts as you quickly check instrument readings.

Through the cockpit window you see a barren, desolate landscape flashing by. The ship skims a large lake before coming to a stop just off the pebble shore. The computer tells you there is a breathable atmosphere, and after gathering survival packs the crew exits the ship.

“Where are we?” you ask each other, as everyone wades to the shore seeing a wasteland with little vegetation.

“Which planet is this? We must have gone off course on our return from Alpha Centauri.”

Then there is the sound of hoof beats, adding to the disorientation. Hoof beats? Are we on Earth?

Around an embankment comes several riders bearing rifles. As they approach, the sun glares in your eyes and a shot fires, a companion to your left falls to the ground holding his stomach. A large rider stops in front of you, momentarily blocking the sun and providing a clear look at his face.

“An ape! We’re on a planet ruled by apes!”

Apes Victorious is a roleplaying game in which you take the role of an astronaut from the 1970’s who finds himself marooned on a future Earth ruled by intelligent apes. Players may also take the role of an ape, a degenerated human, or a psi-active underdweller. Fight to survive in this post-apocalyptic future ruled by four species of apes. Or play apes who hunt humans for sport. For a different kind of campaign, play highly intelligent but insane underdwellers who have advanced technology and powerful psi powers.

This book contains:

  • A complete game
  • A post-nuclear apocalyptic setting in which apes have become the dominant species
  • Six player classes
  • Animals and creatures of the post-nuclear future
  • Campaign advice
  • A complete introductory adventure
  • Conversion notes for compatible games including Labyrinth Lord, Mutant Future, and Starships & Spacemen 2e

By Daniel Proctor with additional material by Tim Snider. Cover by Mark Allen, interior illustrations TBA.

Sunday, January 31, 2016

Support for Ryan, coauthor of Mutant Future

My good friend Ryan Denison (coauthor of Mutant Future) lost his wife very suddenly in November. I am running a "donation bundle" for people to receive great products and contribute to a great cause at the same time! There are products from Goblinoid Games, as well as several other generous publishers. Please check it out, and spread the word.

Monday, December 21, 2015

Artist Steve Zieser Died Today

I'm sorry to report for those who haven't yet heard that Steve Zieser died several hours ago (12/21/2015). I won't say he lost his battle with cancer. He had already been diagnosed when I met him about seven or eight years ago, and he had cancer in total for about ten years. Saying someone lost a battle implies that he wasn't strong enough to win. On the contrary, Steve continued to live a good and happy life during those years. He and his wife Jenn enjoyed several vacations together, and of course Steve continued to do a lot of what he loved to do, play games and illustrate. Cancer finally took him, but Steve didn't lose his battle. I think Steve and Jenn always viewed the battle as having more to do with continuing to live life. He lived a very positive life, enjoyed the moment, and cherished the time he had with friends, colleagues, and family. I call that a win.

Steve did a lot of work for various game publishers in the last several years. I remember Steve telling me when I hired him to illustrate Labyrinth Lord that I was the first person to ever pay him for his work. That changed in short order as his skill became more widely known and his work was placed in many game books and a few art gallery showings. For Goblinoid Games, Steve went on to illustrate (in addition to the entirety of Labyrinth Lord) the cover and some interior pieces for the Advanced Edition Companion, interior work for Mutant Future and Starships & Spacemen 2e, the Labyrinth Lord Referee Screen, and various other things here and there. His illustration in the article, "Dogs in the Dungeon" makes me smile because I think I can see some of one of his dogs in the one he illustrated. The illustration on page 130 of Labyrinth Lord features none other than Steve himself, depicted as an Evil Game Master. Steve was a great game referee, but the irony here is that Steve was one of the most kindhearted and positive people I've met. Not at all the grimacing opponent he depicted himself as in jest. 

Steve did love his dogs. He also loved bigfoot, though as an anthropologist (I even specialize in feet, so I can comment on the tracks!) I told him on more than one occasion that I didn't think it likely bigfoot exists. I don't think he believed it either, but sometimes it's fun to imagine "what if." Steve also loved Star Trek. We were at a Gamicon one year in Iowa City, and he kicked my butt at a game of Federation Commander. He helped spark an interest to publish a trek-like game and later I told him he is responsible for my purchase and republishing of Starships & Spacemen. When I asked him to illustrate 100 foreheads for that book I think he thought I was nuts, but he loved the challenge. He confessed later is was pretty tough to do, but man I love the result.

Steve was a loving husband, tolerant dog parent, brilliant artist, trusted colleague, and so many other things to so many people. I'm glad to have called him a friend. I'm sad that he isn't here, but I will certainly think of him and his memory when I look at his enduring work.

Goodbye, Steve.

Thursday, October 1, 2015

Monsters Macabre now available!

Monsters Macabre, the new monster book for CRYPTWORLD, is now available! It has received very positive feedback from backers, including a glowing review from Alex Lucard at Diehard Gamefan.

Friday, May 29, 2015


The Kickstarter is now live!

All backers can download the current draft that just needs one more editing sweep and interior art.

Now add more terrors to your CRYPTWORLD game with Monsters Macabre!
Monsters Macabre is a new sourcebook for CRYPTWORLD, featuring:
  • 71 new THINGS to haunt the night
  • 10 new unsettling powers
  • A complete adventure featuring one of the new creatures
  • Rules for monster PCs
  • Guidelines for creating your own THINGS
  • Optional rules for variable weapon damage
  • Tables for generating random monster hunting organizations
Approximate page count 64 pages.