Thursday, February 25, 2010
Advanced Edition Companion and Idol of the Orcs at Noble Knight
Just a quick update to let people know that Noble Knight Games has the Advanced Edition Companion and Idol of the Orcs in stock. So if NKG is one of your preferred online vendors (and they do have great service) and you haven't had a chance to pick these books up, check them out! They even list them at a discount, and their shipping is better than Lulu!
Wednesday, February 17, 2010
Skills in a class-based game...thoughts?
The traditional complaint about the thief class in earlier versions of D&D is that it adds a new class of abilities, skills, to the game. As D&D went through more editions, proficiencies were added, which are skills but they are not percentage-based like thief skills are. People have proposed alternative "skills" for thieves, but from my perspective simply changing the dice used, to say 1-2 on 1d6, is simply a different way of presenting a probability, not really a different fundamental solution.
I never liked the way skills were handled in AD&D 2e, or 1e for that matter. They took a different path with the Palladium system and fully embraced percentage-based skills and integrated them into classes. The Chaosium system, which shares a definite heritage in OD&D, integrates percentage skills but does away with classes altogether, defining what a character is by his/her collection of skills.
The only point to this is that I'm curious to get peoples' different perspectives about these ideas.
Discuss!
I never liked the way skills were handled in AD&D 2e, or 1e for that matter. They took a different path with the Palladium system and fully embraced percentage-based skills and integrated them into classes. The Chaosium system, which shares a definite heritage in OD&D, integrates percentage skills but does away with classes altogether, defining what a character is by his/her collection of skills.
The only point to this is that I'm curious to get peoples' different perspectives about these ideas.
Discuss!
Tuesday, February 16, 2010
Ran Mutant Future at Gamicon...
...and I'm not gonna tell you about it! heh heh. I had a blast...so to speak...but I plan to make some adjustments to the adventure, add to it and publish it sometime in the near future so I'll keep the details to myself.
Wednesday, February 3, 2010
Advanced Edition Companion...now available!
To the next level of play
The advanced first edition game as you remember it.
Labyrinth Lord gives you the play experience of the old editions of the world’s most popular fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the “advanced” first edition 1978 rules. Introduce the essential first edition monsters, spells, and magic items to your Labyrinth Lord game. All of these options are fully compatible with the core Labyrinth Lord rules, so that you can continue to play race-classes right along with all of the advanced classes and races.
In the deepest level of the underworld the Demon Lord of the Undead, Orcus, awaits you. He watches from his throne of human bones and commands his undead minions. Will they defeat you on your quest in the labyrinth, as you seek fantastic wealth, defeat horrible enemies, and unravel unholy secrets? Take the first edition challenge. Fight your way to the deepest level. Defeat Orcus...if you can.
In this book you will find...
- A complete player’s guide to advanced play
- Additional core first edition monsters
- The full range of first edition spells and spellcasters
- The essential first edition magic items
- Optional advanced rules for greater depth of play
We saved you a seat. Right next to Orcus.
This book is not a complete game. You will require the core Labyrinth Lord rules to play.
Find the electronic book at our e-store.
Perfect bound and hardcover version can be found at our print store.
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