Friday, September 25, 2009

Labyrinth Lord on the RPGnow Countdown!

Hey all, just a quick note to let you know that Labyrinth Lord got a mention in the RPGnow countdown since its been in the top ten sellers for 2+ weeks, and I had a quick "interview" on it. You can get the free podcast here.

My part happens at about 9 minutes and 10 seconds in, as it was #4 at the time.

Wednesday, September 16, 2009

An argument for neo-oldschool games.

Time to dust off the old cliche that a picture's worth a thousand words.

Check out the picture of the battered (and battled!) Labyrinth Lord book posted on my forums here. Notice the battered LL book next to pristine Moldvay/Cook books? I don't know about you, but I'd rather abuse a fresh copy of Labyrinth Lord. They'll always be available!

Monday, September 14, 2009

The real problem with the "what is the point" question.

Every so often someone asks what the point is of the "retro-clone" games, and occasionally it sparks another heated debate. This time the forum is Dragonsfoot.

I've tried very hard in the past to succinctly answer this question on various forums. Probably over at DF too, but I've decided I'm done trying, which is why I didn't make a post there.

You know what the real problem is? Sure, occasionally someone new to "the scene" is genuinely confused and wants to know what's up. But more often than not the person asking knows full well what the point of the retro-clones is but refuses to accept that as an answer. The question is only asked to try to twist everything into a knot. I could (yet again) outline exactly why I wrote Labyrinth Lord, the goals behind it, the whys and hows, but the problem is that when I've done that in the past it is just ignored. It's not the answer they're looking for. It's not that the truth is so hard to grasp, its that they reject the answer. They have already decided that there is no point to the retro-clones, so you're lured once again into what actually amounts to people being upset that retro-clones might be taking attention away from out of print games.

Is there a point to the retro-clones? Yeah. If you're receptive to the answer, you already know it.

Monday, September 7, 2009

Labyrinth Lord: Revised Edition now available!

Now available!

The PDF is available here.

The paperback is available here.

The PDF will appear at YourGamesNow within a few days (I'm having technical difficulties still) and the hard cover should appear in a week or so.